Simple debug function

By default, retail consoles don't have a debug option, neither do they have a debug kernel which would allow us to keep track of errors. So team XeLove coded a network based debug assister for XDK programmers. Logging over LAN, Stop/Start XEX, and builtin FTP server.

Basics
XeDebug is made up three parts.

1: The Launcher

2: C++ Includes

3: The XeDebug Server

At anytime more information can be found at xboxhacker

Xexdebugwin.jpg
Simply edit ftpd.conf for your host's IP. Copy the folder XeDebug to the root of HDD1. And run either from XexMenu or build a GoD con.

NOTE** Copy xarialuni.ttf to XeDebug/media/

Debug XEX's are launched as HDD1:/XeDebug/Debug/ and can be FTP'ed username: xbox password: xbox

XeDebug.cpp

 * 1) include 
 * 2) include
 * 3) include
 * 4) include

using namespace std;


 * 1) define DEVICE_NAND_FLASH 0
 * 2) define DEVICE_MEMORY_UNIT0 1
 * 3) define DEVICE_MEMORY_UNIT1 2
 * 4) define DEVICE_CDROM0 3
 * 5) define DEVICE_HARDISK0_PART0 4
 * 6) define DEVICE_HARDISK0_PART1 5
 * 7) define DEVICE_HARDISK0_PART2 6
 * 8) define DEVICE_HARDISK0_PART3 7
 * 9) define DEVICE_USB0 8
 * 10) define DEVICE_USB1 9
 * 11) define DEVICE_USB2 10

DWORD dwLaunchDataSize = 0; DWORD dwStatus; bool IsDebugging = false;

SOCKET _sClientSocket;

struct CustomLaunchData { DWORD dwID; char chVersion[6]; char chHost[24]; int intPort; char DebuggerPath[100]; }; CustomLaunchData* pCustomData = NULL;

typedef struct _STRING { USHORT Length; USHORT MaximumLength; PCHAR Buffer; } STRING; extern "C" int __stdcall ObCreateSymbolicLink( STRING*, STRING*); extern "C" int __stdcall ObDeleteSymbolicLink( STRING* );

DWORD WINAPI ThreadDebug(LPVOID lpParam); void debugLog(char* output);

HRESULT Monter( int periphPhys, char* lettreLecteur ) { char lecteurCible[16]; sprintf_s( lecteurCible,"\\??\\%s", lettreLecteur );

char * periphOriginal; switch(periphPhys) { case DEVICE_NAND_FLASH: periphOriginal = "\\Device\\Flash"; break; case DEVICE_MEMORY_UNIT0: periphOriginal = "\\Device\\Mu0"; break; case DEVICE_MEMORY_UNIT1: periphOriginal = "\\Device\\Mu1"; break; case DEVICE_CDROM0: periphOriginal = "\\Device\\Cdrom0"; break; case DEVICE_HARDISK0_PART0: periphOriginal = "\\Device\\Harddisk0\\Partition0"; break; case DEVICE_HARDISK0_PART1: periphOriginal = "\\Device\\Harddisk0\\Partition1"; break; case DEVICE_HARDISK0_PART2: periphOriginal = "\\Device\\Harddisk0\\Partition2"; break; case DEVICE_HARDISK0_PART3: periphOriginal = "\\Device\\Harddisk0\\Partition3"; break; case DEVICE_USB0: periphOriginal = "\\Device\\Mass0"; break; case DEVICE_USB1: periphOriginal = "\\Device\\Mass1"; break; case DEVICE_USB2: periphOriginal = "\\Device\\Mass2"; break; }    STRING PeriphOriginal = { (USHORT)strlen( periphOriginal ), (USHORT)strlen( periphOriginal ) + 1, periphOriginal }; STRING LienSymbolique = { (USHORT)strlen( lecteurCible ), (USHORT)strlen( lecteurCible ) + 1, lecteurCible }; return ( HRESULT )  ObCreateSymbolicLink( &LienSymbolique, &PeriphOriginal ); }

bool StartDebugger { dwLaunchDataSize = 0; dwStatus = XGetLaunchDataSize( &dwLaunchDataSize ); if( dwStatus == ERROR_SUCCESS ) { BYTE* pLaunchData = new BYTE [ dwLaunchDataSize ]; dwStatus = XGetLaunchData( pLaunchData, dwLaunchDataSize ); pCustomData = ( CustomLaunchData* )( pLaunchData );

// === Connect to XeDebug Server ================================ BOOL bBroadcast = TRUE; WSADATA	_WSAData;

DWORD dwStatus = XNetGetEthernetLinkStatus; int m_bIsActive = (dwStatus & XNET_ETHERNET_LINK_ACTIVE) != 0;

if(!m_bIsActive) { debugLog("No Ethernet Link Active"); return false; }

debugLog("Ethernet Link Active");

XNetStartupParams _XNetStartupParams; memset(&_XNetStartupParams, 0, sizeof(_XNetStartupParams)); _XNetStartupParams.cfgSizeOfStruct = sizeof(XNetStartupParams); _XNetStartupParams.cfgSockDefaultRecvBufsizeInK = 128; _XNetStartupParams.cfgSockDefaultSendBufsizeInK = 128; _XNetStartupParams.cfgFlags = XNET_STARTUP_BYPASS_SECURITY;

int iResult = XNetStartup( &_XNetStartupParams ); if (iResult != NO_ERROR) { debugLog("XNetStartup Failed"); return false; }

iResult = WSAStartup( MAKEWORD(2,2), &_WSAData ); if (iResult != NO_ERROR) { debugLog("WSAStartup Failed"); return false; }

sockaddr_in _sDestinationAddr;

memset(&_sDestinationAddr, 0, sizeof(_sDestinationAddr)); _sDestinationAddr.sin_family = AF_INET; _sDestinationAddr.sin_addr.S_un.S_addr = inet_addr(pCustomData->chHost); _sDestinationAddr.sin_port = htons(pCustomData->intPort);

_sClientSocket = socket(AF_INET,SOCK_STREAM,IPPROTO_TCP);

if (_sClientSocket == INVALID_SOCKET) { debugLog("Error While Creating The Socket"); return false; }

if( setsockopt(_sClientSocket, SOL_SOCKET, 0x5802, (PCSTR)&bBroadcast, sizeof(BOOL)) != 0 ) { debugLog("Failed to set socket to 5802, error"); return false; }

if( setsockopt(_sClientSocket, SOL_SOCKET, 0x5801, (PCSTR)&bBroadcast, sizeof(BOOL)) != 0 ) { debugLog("Failed to set socket to 5801, error"); return false; }

if (connect(_sClientSocket, (struct sockaddr *) &_sDestinationAddr, sizeof(_sDestinationAddr)) < 0) { debugLog("Connection to XeDebug Server failed"); return false; }		send(_sClientSocket, "XEDBG|APP", sizeof("XEDBG|APP"), 0); Sleep(200);

DWORD dwThreadId; CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)ThreadDebug, 0, 0, &dwThreadId);

IsDebugging = true; return true; }	return false; }

void EndDebugger { if(!IsDebugging) return; if(pCustomData == NULL) return;

send(_sClientSocket, "XEDISCODBG", (int)strlen("XEDISCODBG"), 0);

Monter(DEVICE_HARDISK0_PART1, "hdd1:"); XLaunchNewImage(pCustomData->DebuggerPath, NULL); }

DWORD WINAPI ThreadDebug(LPVOID lpParam) { 	XSetThreadProcessor(GetCurrentThread, 2);

char recvbuf[1024] = {0}; int iResult; do { memset(recvbuf, 0, sizeof(recvbuf)); iResult = recv(_sClientSocket, recvbuf, sizeof(recvbuf), 0); if(strcmp(recvbuf, "/START") == 0) { send(_sClientSocket, "XEDISCODBG", sizeof("XEDISCODBG"), 0);

Monter(DEVICE_HARDISK0_PART1, "hdd1:"); XLaunchNewImage(pCustomData->DebuggerPath, 0); } else if(strcmp(recvbuf, "/RESTART") == 0) { send(_sClientSocket, "XEDISCOAPP", sizeof("XEDISCOAPP"), 0);

Monter(DEVICE_HARDISK0_PART1, "hdd1:"); XSetLaunchData(pCustomData, sizeof(pCustomData)); XLaunchNewImage("hdd1:\\XeDebug\\debug\\default.xex", 0); } else {

}	} while (iResult > 0);

IsDebugging = false; return 0; }

void debugLog(char* output) { ofstream writeLog; if(IsDebugging) { char sendbuf[256]; sprintf_s(sendbuf,sizeof(sendbuf),"LOG|%s", output); send(_sClientSocket, sendbuf, (int)strlen(sendbuf), 0); } else { // Credits to dstruktiv writeLog.open("game:\\debug.log",ofstream::app); if (writeLog.is_open) { writeLog.write(output,strlen(output)); writeLog.write("\n",1); }		writeLog.close; } }

xedebug.h
bool StartDebugger; void EndDebugger;

Using your debug function
Whenever you want an event to get logged, just call your function:


 * 1) include 
 * 2) include "AtgConsole.h"
 * 3) include "AtgUtil.h"
 * 4) include "AtgInput.h"

ATG::Console console;
 * 1) include "XeDebug.h"

VOID __cdecl main { console.Create( "game:\\Media\\Fonts\\Arial_12.xpr", 0x2F0230FF, 0xFFFFFFFF );

if(StartDebugger) console.Format("XeDebug Started\n"); else console.Format("XeDebug Failed to Start\n");

debugLog("Hello World"); DWORD startTime = GetTickCount; while(GetTickCount < startTime + 20000) { // Wait 20 seconds then return to XeDebug }

EndDebugger; }


 * thanks to Team XeLove